Saturday, 14 September 2013

Page Curl with folding at bottom using android

MAIN.XML

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
    <ScrollView
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:id="@+id/scrollView1">
        <LinearLayout
            android:layout_width="fill_parent"
            android:id="@+id/linearLayout1"
            android:layout_height="fill_parent"
            android:orientation="vertical">
            <Button
                android:layout_width="fill_parent"
                android:layout_height="wrap_content"
                android:text="Standalone Example"
                android:id="@+id/standaloneExample_btn">
               
            </Button>
           
        </LinearLayout>
    </ScrollView>
   
</LinearLayout>


STANDALONE_EXAMPLE.XML

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.mystictreegames.pagecurl.PageCurlView
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/dcgpagecurlPageCurlView1"
android:background="@drawable/page1">
</com.mystictreegames.pagecurl.PageCurlView>
</LinearLayout>


MAINACTIVITY.JAVA

package com.example.pagecurl;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.Toast;


public class AndroidPageCurlActivity extends Activity implements OnClickListener  {

    @Override
    public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
   
    /*
    // Run as full-screen
        requestWindowFeature(Window.FEATURE_NO_TITLE);  
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,   
                                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        /**/
    this.setContentView(R.layout.main);
   
    Button standaloneExample = (Button)findViewById(R.id.standaloneExample_btn);
    standaloneExample.setOnClickListener(this);
   
    /*Button listExample = (Button)findViewById(R.id.listExample_btn);
    listExample.setOnClickListener(this);*/
    }
    
    @Override
    public void onDestroy(){
    super.onDestroy();
    System.gc();
    finish();
    }

@Override
public void onClick(View v) {
Intent intent = null;
switch( v.getId() ) {
case R.id.standaloneExample_btn:
intent = new Intent(this, StandaloneExample.class);
break;
/*case R.id.listExample_btn:
intent = new Intent(this, ListExample.class);
break;*/
default:
Toast toast = Toast.makeText(this, "Do I missed the button you clicked?", Toast.LENGTH_LONG);
toast.show();
break;
}
// Open example
if (intent != null) {
intent.setAction(intent.ACTION_VIEW);
       startActivity(intent);
}
}
}




STANDALONE.JAVA

package com.mystictreegames.pagecurl;

import com.mystictreegames.pagecurl.R;

import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.os.Bundle;

public class StandaloneExample extends Activity {

@Override
    public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    this.setContentView(R.layout.standalone_example);
    }
    
    @Override
    public void onDestroy(){
    super.onDestroy();
    System.gc();
    finish();
    }
    
    /**
* Set the current orientation to landscape. This will prevent the OS from changing
* the app's orientation.
*/
public void lockOrientationLandscape() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
/**
* Set the current orientation to portrait. This will prevent the OS from changing
* the app's orientation.
*/
public void lockOrientationPortrait() {
lockOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
/**
* Locks the orientation to a specific type.  Possible values are:
* <ul>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_BEHIND}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_NOSENSOR}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_PORTRAIT}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_SENSOR}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}</li>
* <li>{@link ActivityInfo#SCREEN_ORIENTATION_USER}</li>
* </ul>
* @param orientation
*/
public void lockOrientation( int orientation ) {
setRequestedOrientation(orientation);
}
}



PAGECURLVIEW.JAVA


package com.mystictreegames.pagecurl;

import java.lang.ref.WeakReference;
import java.util.ArrayList;

import com.mystictreegames.pagecurl.R;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.Paint.Style;
import android.os.Handler;
import android.os.Message;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;


public class PageCurlView extends View {
/** Our Log tag */
private final static String TAG = "PageCurlView";
// Debug text paint stuff
private Paint mTextPaint;
private TextPaint mTextPaintShadow;
/** Px / Draw call */
private int mCurlSpeed;
/** Fixed update time used to create a smooth curl animation */
private int mUpdateRate;
/** The initial offset for x and y axis movements */
private int mInitialEdgeOffset;
/** The mode we will use */
private int mCurlMode;
/** Simple curl mode. Curl target will move only in one axis. */
public static final int CURLMODE_SIMPLE = 0;
/** Dynamic curl mode. Curl target will move on both X and Y axis. */
public static final int CURLMODE_DYNAMIC = 1;
/** Enable/Disable debug mode */
private boolean bEnableDebugMode = false;
/** The context which owns us */
private WeakReference<Context> mContext;
/** Handler used to auto flip time based */
private FlipAnimationHandler mAnimationHandler;
/** Maximum radius a page can be flipped, by default it's the width of the view */
private float mFlipRadius;
/** Point used to move */
private Vector2D mMovement;
/** The finger position */
private Vector2D mFinger;
/** Movement point form the last frame */
private Vector2D mOldMovement;
/** Page curl edge */
private Paint mCurlEdgePaint;
/** Our points used to define the current clipping paths in our draw call */
private Vector2D mA, mB, mC, mD, mE, mF, mOldF, mOrigin;
/** Left and top offset to be applied when drawing */
private int mCurrentLeft, mCurrentTop;
/** If false no draw call has been done */
private boolean bViewDrawn;
/** Defines the flip direction that is currently considered */
private boolean bFlipRight;
/** If TRUE we are currently auto-flipping */
private boolean bFlipping;
/** TRUE if the user moves the pages */
private boolean bUserMoves;

/** Used to control touch input blocking */
private boolean bBlockTouchInput = false;
/** Enable input after the next draw event */
private boolean bEnableInputAfterDraw = false;
/** LAGACY The current foreground */
private Bitmap mForeground;
/** LAGACY The current background */
private Bitmap mBackground;
/** LAGACY List of pages, this is just temporal */
private ArrayList<Bitmap> mPages;
/** LAGACY Current selected page */
private int mIndex = 0;
/**
* Inner class used to represent a 2D point.
*/
private class Vector2D
{
public float x,y;
public Vector2D(float x, float y)
{
this.x = x;
this.y = y;
}
@Override
public String toString() {
// TODO Auto-generated method stub
return "("+this.x+","+this.y+")";
}
public float length() {
             return (float) Math.sqrt(x * x + y * y);
    }
    public float lengthSquared() {
            return (x * x) + (y * y);
    }
public boolean equals(Object o) {
if (o instanceof Vector2D) {
Vector2D p = (Vector2D) o;
return p.x == x && p.y == y;
       }
       return false;
}
public Vector2D reverse() {
return new Vector2D(-x,-y);
}
public Vector2D sum(Vector2D b) {
            return new Vector2D(x+b.x,y+b.y);
}
public Vector2D sub(Vector2D b) {
            return new Vector2D(x-b.x,y-b.y);
}

public float dot(Vector2D vec) {
            return (x * vec.x) + (y * vec.y);
}

   public float cross(Vector2D a, Vector2D b) {
           return a.cross(b);
   }
   public float cross(Vector2D vec) {
           return x * vec.y - y * vec.x;
   }
   
   public float distanceSquared(Vector2D other) {
    float dx = other.x - x;
    float dy = other.y - y;

            return (dx * dx) + (dy * dy);
   }
   public float distance(Vector2D other) {
           return (float) Math.sqrt(distanceSquared(other));
   }
   
   public float dotProduct(Vector2D other) {
            return other.x * x + other.y * y;
   }
public Vector2D normalize() {
float magnitude = (float) Math.sqrt(dotProduct(this));
            return new Vector2D(x / magnitude, y / magnitude);
}
public Vector2D mult(float scalar) {
           return new Vector2D(x*scalar,y*scalar);
   }
}

/**
* Inner class used to make a fixed timed animation of the curl effect.
*/
class FlipAnimationHandler extends Handler {
@Override
public void handleMessage(Message msg) {
PageCurlView.this.FlipAnimationStep();
}

public void sleep(long millis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), millis);
}
}
    
/**
* Base
* @param context
*/
public PageCurlView(Context context) {
super(context);
init(context);
ResetClipEdge();
}
/**
* Construct the object from an XML file. Valid Attributes:
* @see android.view.View#View(android.content.Context, android.util.AttributeSet)
*/
public PageCurlView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
// Get the data from the XML AttributeSet
{
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PageCurlView);
// Get data
bEnableDebugMode = a.getBoolean(R.styleable.PageCurlView_enableDebugMode, bEnableDebugMode);
mCurlSpeed = a.getInt(R.styleable.PageCurlView_curlSpeed, mCurlSpeed);
mUpdateRate = a.getInt(R.styleable.PageCurlView_updateRate, mUpdateRate);
mInitialEdgeOffset = a.getInt(R.styleable.PageCurlView_initialEdgeOffset, mInitialEdgeOffset);
mCurlMode = a.getInt(R.styleable.PageCurlView_curlMode, mCurlMode);
Log.i(TAG, "mCurlSpeed: " + mCurlSpeed);
Log.i(TAG, "mUpdateRate: " + mUpdateRate);
Log.i(TAG, "mInitialEdgeOffset: " + mInitialEdgeOffset);
Log.i(TAG, "mCurlMode: " + mCurlMode);
// recycle object (so it can be used by others)
a.recycle();
}
ResetClipEdge();
}
/**
* Initialize the view
*/
private final void init(Context context) {
// Foreground text paint
mTextPaint = new Paint();
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(16);
mTextPaint.setColor(0xFF000000);
// The shadow
mTextPaintShadow = new TextPaint();
mTextPaintShadow.setAntiAlias(true);
mTextPaintShadow.setTextSize(16);
mTextPaintShadow.setColor(0x00000000);
// Cache the context
mContext = new WeakReference<Context>(context);
// Base padding
setPadding(3, 3, 3, 3);
// The focus flags are needed
setFocusable(true);
setFocusableInTouchMode(true);
mMovement =  new Vector2D(0,0);
mFinger = new Vector2D(0,0);
mOldMovement = new Vector2D(0,0);
// Create our curl animation handler
mAnimationHandler = new FlipAnimationHandler();
// Create our edge paint
mCurlEdgePaint = new Paint();
mCurlEdgePaint.setColor(Color.WHITE);
mCurlEdgePaint.setAntiAlias(true);
mCurlEdgePaint.setStyle(Paint.Style.FILL);
mCurlEdgePaint.setShadowLayer(10, -5, 5, 0x99000000);
// Set the default props, those come from an XML :D
mCurlSpeed = 30;
mUpdateRate = 33;
mInitialEdgeOffset = 20;
mCurlMode = 1;
// LEGACY PAGE HANDLING!
// Create pages
mPages = new ArrayList<Bitmap>();
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.one));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.two));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.three));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.four));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.five));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.six));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.seven));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.eight));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.nine));
mPages.add(BitmapFactory.decodeResource(getResources(), R.drawable.ten));
// Create some sample images
mForeground = mPages.get(0);
mBackground = mPages.get(1);
}
/**
* Reset points to it's initial clip edge state
*/
public void ResetClipEdge()
{
// Set our base movement
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
mOldMovement.x = 0;
mOldMovement.y = 0;
// Now set the points
// TODO: OK, those points MUST come from our measures and
// the actual bounds of the view!
mA = new Vector2D(mInitialEdgeOffset, 0);
mB = new Vector2D(this.getWidth(), this.getHeight());
mC = new Vector2D(this.getWidth(), 0);
mD = new Vector2D(0, 0);
mE = new Vector2D(0, 0);
mF = new Vector2D(0, 0);
mOldF = new Vector2D(0, 0);
// The movement origin point
mOrigin = new Vector2D(this.getWidth(), 0);
}
/**
* Return the context which created use. Can return null if the
* context has been erased.
*/
private Context GetContext() {
return mContext.get();
}
/**
* See if the current curl mode is dynamic
* @return TRUE if the mode is CURLMODE_DYNAMIC, FALSE otherwise
*/
public boolean IsCurlModeDynamic()
{
return mCurlMode == CURLMODE_DYNAMIC;
}
/**
* Set the curl speed.
* @param curlSpeed - New speed in px/frame
* @throws IllegalArgumentException if curlspeed < 1
*/
public void SetCurlSpeed(int curlSpeed)
{
if ( curlSpeed < 1 )
throw new IllegalArgumentException("curlSpeed must be greated than 0");
mCurlSpeed = curlSpeed;
}
/**
* Get the current curl speed
* @return int - Curl speed in px/frame
*/
public int GetCurlSpeed()
{
return mCurlSpeed;
}
/**
* Set the update rate for the curl animation
* @param updateRate - Fixed animation update rate in fps
* @throws IllegalArgumentException if updateRate < 1
*/
public void SetUpdateRate(int updateRate)
{
if ( updateRate < 1 )
throw new IllegalArgumentException("updateRate must be greated than 0");
mUpdateRate = updateRate;
}
/**
* Get the current animation update rate
* @return int - Fixed animation update rate in fps
*/
public int GetUpdateRate()
{
return mUpdateRate;
}
/**
* Set the initial pixel offset for the curl edge
* @param initialEdgeOffset - px offset for curl edge
* @throws IllegalArgumentException if initialEdgeOffset < 0
*/
public void SetInitialEdgeOffset(int initialEdgeOffset)
{
if ( initialEdgeOffset < 0 )
throw new IllegalArgumentException("initialEdgeOffset can not negative");
mInitialEdgeOffset = initialEdgeOffset;
}
/**
* Get the initial pixel offset for the curl edge
* @return int - px
*/
public int GetInitialEdgeOffset()
{
return mInitialEdgeOffset;
}
/**
* Set the curl mode.
* <p>Can be one of the following values:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Value</th><th>Description</th></tr>
     * <tr><td><code>{@link #CURLMODE_SIMPLE com.dcg.pagecurl:CURLMODE_SIMPLE}</code></td><td>Curl target will move only in one axis.</td></tr>
     * <tr><td><code>{@link #CURLMODE_DYNAMIC com.dcg.pagecurl:CURLMODE_DYNAMIC}</code></td><td>Curl target will move on both X and Y axis.</td></tr>
     * </table>
     * @see #CURLMODE_SIMPLE
     * @see #CURLMODE_DYNAMIC
* @param curlMode
* @throws IllegalArgumentException if curlMode is invalid
*/
public void SetCurlMode(int curlMode)
{
if ( curlMode != CURLMODE_SIMPLE &&
curlMode != CURLMODE_DYNAMIC )
throw new IllegalArgumentException("Invalid curlMode");
mCurlMode = curlMode;
}
/**
* Return an integer that represents the current curl mode.
* <p>Can be one of the following values:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Value</th><th>Description</th></tr>
     * <tr><td><code>{@link #CURLMODE_SIMPLE com.dcg.pagecurl:CURLMODE_SIMPLE}</code></td><td>Curl target will move only in one axis.</td></tr>
     * <tr><td><code>{@link #CURLMODE_DYNAMIC com.dcg.pagecurl:CURLMODE_DYNAMIC}</code></td><td>Curl target will move on both X and Y axis.</td></tr>
     * </table>
     * @see #CURLMODE_SIMPLE
     * @see #CURLMODE_DYNAMIC
     * @return int - current curl mode
*/
public int GetCurlMode()
{
return mCurlMode;
}
/**
* Enable debug mode. This will draw a lot of data in the view so you can track what is happening
* @param bFlag - boolean flag
*/
public void SetEnableDebugMode(boolean bFlag)
{
bEnableDebugMode = bFlag;
}
/**
* Check if we are currently in debug mode.
* @return boolean - If TRUE debug mode is on, FALSE otherwise.
*/
public boolean IsDebugModeEnabled()
{
return bEnableDebugMode;
}

/**
* @see android.view.View#measure(int, int)
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int finalWidth, finalHeight;
finalWidth = measureWidth(widthMeasureSpec);
finalHeight = measureHeight(heightMeasureSpec);
setMeasuredDimension(finalWidth, finalHeight);
}

/**
* Determines the width of this view
* @param measureSpec A measureSpec packed into an int
* @return The width of the view, honoring constraints from measureSpec
*/
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = specSize;
}
return result;
}

/**
* Determines the height of this view
* @param measureSpec A measureSpec packed into an int
* @return The height of the view, honoring constraints from measureSpec
*/
private int measureHeight(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = specSize;
}
return result;
}

/**
* Render the text
* @see android.view.View#onDraw(android.graphics.Canvas)
*/
//@Override
//protected void onDraw(Canvas canvas) {
// super.onDraw(canvas);
// canvas.drawText(mText, getPaddingLeft(), getPaddingTop() - mAscent, mTextPaint);
//}
//---------------------------------------------------------------
// Curling. This handles touch events, the actual curling
// implementations and so on.
//---------------------------------------------------------------
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!bBlockTouchInput) {
// Get our finger position
mFinger.x = event.getX();
mFinger.y = event.getY();
int width = getWidth();
// Depending on the action do what we need to
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mOldMovement.x = mFinger.x;
mOldMovement.y = mFinger.y;
// If we moved over the half of the display flip to next
if (mOldMovement.x > (width >> 1)) {
mMovement.x = mInitialEdgeOffset;
mMovement.y = mInitialEdgeOffset;
// Set the right movement flag
bFlipRight = true;
} else {
// Set the left movement flag
bFlipRight = false;
// go to next previous page
previousView();
// Set new movement
mMovement.x = IsCurlModeDynamic()?width<<1:width;
mMovement.y = mInitialEdgeOffset;
}
break;
case MotionEvent.ACTION_UP:
bUserMoves=false;
bFlipping=true;
FlipAnimationStep();
break;
case MotionEvent.ACTION_MOVE:
bUserMoves=true;
// Get movement
mMovement.x -= mFinger.x - mOldMovement.x;
mMovement.y -= mFinger.y - mOldMovement.y;
mMovement = CapMovement(mMovement, true);
// Make sure the y value get's locked at a nice level
if ( mMovement.y  <= 1 )
mMovement.y = 1;
// Get movement direction
if (mFinger.x < mOldMovement.x ) {
bFlipRight = true;
} else {
bFlipRight = false;
}
// Save old movement values
mOldMovement.x  = mFinger.x;
mOldMovement.y  = mFinger.y;
// Force a new draw call
DoPageCurl();
this.invalidate();
break;
}

}
// TODO: Only consume event if we need to.
return true;
}
/**
* Make sure we never move too much, and make sure that if we 
* move too much to add a displacement so that the movement will 
* be still in our radius.
* @param radius - radius form the flip origin
* @param bMaintainMoveDir - Cap movement but do not change the
* current movement direction
* @return Corrected point
*/
private Vector2D CapMovement(Vector2D point, boolean bMaintainMoveDir)
{
// Make sure we never ever move too much
if (point.distance(mOrigin) > mFlipRadius)
{
if ( bMaintainMoveDir )
{
// Maintain the direction
point = mOrigin.sum(point.sub(mOrigin).normalize().mult(mFlipRadius));
}
else
{
// Change direction
if ( point.x > (mOrigin.x+mFlipRadius))
point.x = (mOrigin.x+mFlipRadius);
else if ( point.x < (mOrigin.x-mFlipRadius) )
point.x = (mOrigin.x-mFlipRadius);
point.y = (float) (Math.sin(Math.acos(Math.abs(point.x-mOrigin.x)/mFlipRadius))*mFlipRadius);
}
}
return point;
}
/**
* Execute a step of the flip animation
*/
public void FlipAnimationStep() {
if ( !bFlipping )
return;
int width = getWidth();
// No input when flipping
bBlockTouchInput = true;
// Handle speed
float curlSpeed = mCurlSpeed;
if ( !bFlipRight )
curlSpeed *= -1;
// Move us
mMovement.x += curlSpeed;
mMovement = CapMovement(mMovement, false);
// Create values
DoPageCurl();
// Check for endings :D
if (mA.x < 1 || mA.x > width - 1) {
bFlipping = false;
if (bFlipRight) {
//SwapViews();
nextView();
ResetClipEdge();
// Create values
DoPageCurl();

// Enable touch input after the next draw event
bEnableInputAfterDraw = true;
}
else
{
mAnimationHandler.sleep(mUpdateRate);
}
// Force a new draw call
this.invalidate();
}
/**
* Do the page curl depending on the methods we are using
*/
private void DoPageCurl()
{
if(bFlipping){
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
} else {
if ( IsCurlModeDynamic() )
doDynamicCurl();
else
doSimpleCurl();
}
}
/**
* Do a simple page curl effect
*/
private void doSimpleCurl() {
int width = getWidth();
int height = getHeight();
// Calculate point A
mA.x = width - mMovement.x;
mA.y = height;

// Calculate point D
mD.x = 0;
mD.y = 0;
if (mA.x > width / 2) {
mD.x = width;
mD.y = height - (width - mA.x) * height / mA.x;
} else {
mD.x = 2 * mA.x;
mD.y = 0;
}
// Now calculate E and F taking into account that the line
// AD is perpendicular to FB and EC. B and C are fixed points.
double angle = Math.atan((height - mD.y) / (mD.x + mMovement.x - width));
double _cos = Math.cos(2 * angle);
double _sin = Math.sin(2 * angle);

// And get F
mF.x = (float) (width - mMovement.x + _cos * mMovement.x);
mF.y = (float) (height - _sin * mMovement.x);
// If the x position of A is above half of the page we are still not
// folding the upper-right edge and so E and D are equal.
if (mA.x > width / 2) {
mE.x = mD.x;
mE.y = mD.y;
}
else
{
// So get E
mE.x = (float) (mD.x + _cos * (width - mD.x));
mE.y = (float) -(_sin * (width - mD.x));
}
}

/**
* Calculate the dynamic effect, that one that follows the users finger
*/
private void doDynamicCurl() {
int width = getWidth();
int height = getHeight();

// F will follow the finger, we add a small displacement
// So that we can see the edge
mF.x = width - mMovement.x+0.1f;
mF.y = height - mMovement.y+0.1f;
// Set min points
if(mA.x==0) {
mF.x= Math.min(mF.x, mOldF.x);
mF.y= Math.max(mF.y, mOldF.y);
}
// Get diffs
float deltaX = width-mF.x;
float deltaY = height-mF.y;

float BH = (float) (Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 2);
double tangAlpha = deltaY / deltaX;
double alpha = Math.atan(deltaY / deltaX);
double _cos = Math.cos(alpha);
double _sin = Math.sin(alpha);
mA.x = (float) (width - (BH / _cos));
mA.y = height;
mD.y = (float) (height - (BH / _sin));
mD.x = width;

mA.x = Math.max(0,mA.x);
if(mA.x==0) {
mOldF.x = mF.x;
mOldF.y = mF.y;
}
// Get W
mE.x = mD.x;
mE.y = mD.y;
// Correct
if (mD.y < 0) {
mD.x = width + (float) (tangAlpha * mD.y);
mE.y = 0;
mE.x = width + (float) (Math.tan(2 * alpha) * mD.y);
}
}

/**
* Swap between the fore and back-ground.
*/
@Deprecated
private void SwapViews() {
Bitmap temp = mForeground;
mForeground = mBackground;
mBackground = temp;
}
/**
* Swap to next view
*/
private void nextView() {
int foreIndex = mIndex + 1;
if(foreIndex >= mPages.size()) {
foreIndex = 0;
}
int backIndex = foreIndex + 1;
if(backIndex >= mPages.size()) {
backIndex = 0;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
/**
* Swap to previous view
*/
private void previousView() {
int backIndex = mIndex;
int foreIndex = backIndex - 1;
if(foreIndex < 0) {
foreIndex = mPages.size()-1;
}
mIndex = foreIndex;
setViews(foreIndex, backIndex);
}
/**
* Set current fore and background
* @param foreground - Foreground view index
* @param background - Background view index
*/
private void setViews(int foreground, int background) {
mForeground = mPages.get(foreground);
mBackground = mPages.get(background);
}
//---------------------------------------------------------------
// Drawing methods
//---------------------------------------------------------------

@Override
protected void onDraw(Canvas canvas) {
// Always refresh offsets
mCurrentLeft = getLeft();
mCurrentTop = getTop();
// Translate the whole canvas
//canvas.translate(mCurrentLeft, mCurrentTop);
// We need to initialize all size data when we first draw the view
if ( !bViewDrawn ) {
bViewDrawn = true;
onFirstDrawEvent(canvas);
}
canvas.drawColor(Color.WHITE);
// Curl pages
//DoPageCurl();
// TODO: This just scales the views to the current
// width and height. We should add some logic for:
//  1) Maintain aspect ratio
//  2) Uniform scale
//  3) ...
Rect rect = new Rect();
rect.left = 0;
rect.top = 0;
rect.bottom = getHeight();
rect.right = getWidth();
// First Page render
Paint paint = new Paint();
// Draw our elements
drawForeground(canvas, rect, paint);
drawBackground(canvas, rect, paint);
drawCurlEdge(canvas);
// Draw any debug info once we are done
if ( bEnableDebugMode )
drawDebug(canvas);

// Check if we can re-enable input
if ( bEnableInputAfterDraw )
{
bBlockTouchInput = false;
bEnableInputAfterDraw = false;
}
// Restore canvas
//canvas.restore();
}
/**
* Called on the first draw event of the view
* @param canvas
*/
protected void onFirstDrawEvent(Canvas canvas) {
mFlipRadius = getWidth();
ResetClipEdge();
DoPageCurl();
}
/**
* Draw the foreground
* @param canvas
* @param rect
* @param paint
*/
private void drawForeground( Canvas canvas, Rect rect, Paint paint ) {
canvas.drawBitmap(mForeground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D 
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
}
/**
* Create a Path used as a mask to draw the background page
* @return
*/
private Path createBackgroundPath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mB.x, mB.y);
path.lineTo(mC.x, mC.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mA.x, mA.y);
return path;
}
/**
* Draw the background image.
* @param canvas
* @param rect
* @param paint
*/
private void drawBackground( Canvas canvas, Rect rect, Paint paint ) {
Path mask = createBackgroundPath();
// Save current canvas so we do not mess it up
canvas.save();
canvas.clipPath(mask);
canvas.drawBitmap(mBackground, null, rect, paint);
// Draw the page number (first page is 1 in real life :D 
// there is no page number 0 hehe)
drawPageNum(canvas, mIndex);
canvas.restore();
}
/**
* Creates a path used to draw the curl edge in.
* @return
*/
private Path createCurlEdgePath() {
Path path = new Path();
path.moveTo(mA.x, mA.y);
path.lineTo(mD.x, mD.y);
path.lineTo(mE.x, mE.y);
path.lineTo(mF.x, mF.y);
path.lineTo(mA.x, mA.y);
return path;
}
/**
* Draw the curl page edge
* @param canvas
*/
private void drawCurlEdge( Canvas canvas )
{
Path path = createCurlEdgePath();
canvas.drawPath(path, mCurlEdgePaint);
}
/**
* Draw page num (let this be a bit more custom)
* @param canvas
* @param pageNum
*/
private void drawPageNum(Canvas canvas, int pageNum)
{
mTextPaint.setColor(Color.WHITE);
String pageNumText = "- "+pageNum+" -";
drawCentered(canvas, pageNumText,canvas.getHeight()-mTextPaint.getTextSize()-5,mTextPaint,mTextPaintShadow);
}
//---------------------------------------------------------------
// Debug draw methods
//---------------------------------------------------------------
/**
* Draw a text with a nice shadow
*/
public static void drawTextShadowed(Canvas canvas, String text, float x, float y, Paint textPain, Paint shadowPaint) {
    canvas.drawText(text, x-1, y, shadowPaint);
    canvas.drawText(text, x, y+1, shadowPaint);
    canvas.drawText(text, x+1, y, shadowPaint);
    canvas.drawText(text, x, y-1, shadowPaint);    
    canvas.drawText(text, x, y, textPain);
    }
/**
* Draw a text with a nice shadow centered in the X axis
* @param canvas
* @param text
* @param y
* @param textPain
* @param shadowPaint
*/
public static void drawCentered(Canvas canvas, String text, float y, Paint textPain, Paint shadowPaint)
{
float posx = (canvas.getWidth() - textPain.measureText(text))/2;
drawTextShadowed(canvas, text, posx, y, textPain, shadowPaint);
}
/**
* Draw debug info
* @param canvas
*/
private void drawDebug(Canvas canvas)
{
float posX = 10;
float posY = 20;
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawCircle(mOrigin.x, mOrigin.y, getWidth(), paint);
paint.setStrokeWidth(5);
paint.setColor(Color.BLACK);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
paint.setStrokeWidth(3);
paint.setColor(Color.RED);
canvas.drawLine(mOrigin.x, mOrigin.y, mMovement.x, mMovement.y, paint);
posY = debugDrawPoint(canvas,"A",mA,Color.RED,posX,posY);
posY = debugDrawPoint(canvas,"B",mB,Color.GREEN,posX,posY);
posY = debugDrawPoint(canvas,"C",mC,Color.BLUE,posX,posY);
posY = debugDrawPoint(canvas,"D",mD,Color.CYAN,posX,posY);
posY = debugDrawPoint(canvas,"E",mE,Color.YELLOW,posX,posY);
posY = debugDrawPoint(canvas,"F",mF,Color.LTGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Mov",mMovement,Color.DKGRAY,posX,posY);
posY = debugDrawPoint(canvas,"Origin",mOrigin,Color.MAGENTA,posX,posY);
posY = debugDrawPoint(canvas,"Finger",mFinger,Color.GREEN,posX,posY);
// Draw some curl stuff (Just some test)
/*
canvas.save();
Vector2D center = new Vector2D(getWidth()/2,getHeight()/2);
   //canvas.rotate(315,center.x,center.y);
   
   // Test each lines
//float radius = mA.distance(mD)/2.f;
   //float radius = mA.distance(mE)/2.f;
   float radius = mA.distance(mF)/2.f;
//float radius = 10;
   float reduction = 4.f;
RectF oval = new RectF();
oval.top = center.y-radius/reduction;
oval.bottom = center.y+radius/reduction;
oval.left = center.x-radius;
oval.right = center.x+radius;
canvas.drawArc(oval, 0, 360, false, paint);
canvas.restore();
/**/
}
private float debugDrawPoint(Canvas canvas, String name, Vector2D point, int color, float posX, float posY) {
return debugDrawPoint(canvas,name+" "+point.toString(),point.x, point.y, color, posX, posY);
}
private float debugDrawPoint(Canvas canvas, String name, float X, float Y, int color, float posX, float posY) {
mTextPaint.setColor(color);
drawTextShadowed(canvas,name,posX , posY, mTextPaint,mTextPaintShadow);
Paint paint = new Paint();
paint.setStrokeWidth(5);
paint.setColor(color);
canvas.drawPoint(X, Y, paint);
return posY+15;
}

}



PAGEADAPTER.JAVA

package com.mystictreegames.pagecurl;

import com.mystictreegames.pagecurl.R;

import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;

public class PageAdapter extends BaseAdapter {
private LayoutInflater mInflater;
/**
* Constructor
* @param context
*/
public PageAdapter(Context context) {
mInflater = LayoutInflater.from(context);
}
public int getCount() {
// TODO Auto-generated method stub
return 10;
}

public Object getItem(int position) {
// TODO Auto-generated method stub
return null;
}

public long getItemId(int position) {
// TODO Auto-generated method stub
return position;
}

public View getView(int position, View convertView, ViewGroup parent) {
View newView = convertView;
if ( newView == null )
{
newView = mInflater.inflate(R.layout.list_item,parent,false);
}
return newView;
}

}


OUTPUT